So, my friends and I have all these Dungeons & Dragons 3.5ed books laying around. Let’s make the most of them, we thought! We never got to try high-level play, so this time, let’s start at level 20! I voulenteered as GM …
If your are in need of names for books concerning plants, look no further: “Necrobotanicon” by Asiago “Alchemical properties of ferns and mosses” by Burrata “Biopsychology of the sentient abyssal vines” by Casu Marzu “Moden Botany – a fruitbat approach” by Casciotta d’Urbino “The Pteridophyta mysteries” by Stracciatella di Bufala “Neonecromantic techniques for soil enrichment” [...]
The difference between having 14 in dexterity and 15 in dexterity is fairly minor (some feats require 15 in dexterity). On the other hand, the difference between a dexterity of 15 and a dexterity of 16 is quite big (better defences, better at several skills, better at some attack forms). In order to even out [...]
The party, being stuck in the dream realm for the time being, stumbles across what looks remarkably like a treasure chest – in the middle of the forest. If you’re a player, right there and then, you will cross your fingers and hope it’s not a mimic – but it is, of course. It couldn’t [...]
My players are all kobolds and they don’t know it. I gave my players some character sheets I’d made. As a twist I put class, race and religion in the Draconic language, and used the Draconic name generator in PCgen to whip up some authentic-sounding names. I got some cool kobold builds from the latest [...]