What if you could choose more freely how often you use a certain power and mix and trade in daily powers for multiple encounter powers?
Below are new, simple rules for trading powers for other powers and action points. This is a further development of the ideas first presented in the Power to the People post.
The player has two power pools, one for encounter powers and one for daily powers. Each pool contains a number of power points. The power points can be used to fuel attack and utility powers. The encounter/daily power pool increases by one point when the character gains an encounter/daily attack power from gaining a level. At level 1, both pools have 1 power point each. When the player gains a utility power, he can increase either the encounter pool or the daily pool by one. The costs are as follows:
| Heroic daily attack power | 1 point from the daily power pool |
|---|---|
| Paragon daily attack power | 2 points from the daily power pool |
| Epic daily attack power | 2 points from the daily power pool |
| Daily utility power | 1 point from the daily power pool |
| Create an action point | 1 point from the daily power pool |
| Heroic encounter attack power | 1 point from the encounter power pool |
| Paragon encounter attack power | 2 points from the encounter power pool |
| Epic encounter attack power | 2 points from the encounter power pool |
| Encounter utility power | 1 point from the encounter power pool |
| Add 2 points to the encounter pool | 1 point from the daily power pool |
There are two restrictions to avoid overpowered characters.
- The difference between the sizes of the two pools must be less than four
- The highest level daily and encounter attack power cannot be used more often than the ordinary rules dictate
At-will powers have no cost and powers gained from feats (except power swap feats), race and items follow the normal rules.
Next we’ll give a list of fun things to do with action points (other than using it to get another action). Stay tuned
Tags: 4th edition, Rules




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