Have you ever been in a tough combat and found that the powers you have left aren’t useful at all? Or ended up choosing an attack power at level up when you really wanted something else? This post suggests some alternative rules to make powers in D&D more flexible and more fun!
We wrote about skill retries earlier and it turned out a wee bit complex. Paizo, the fine people behind Pathfinder, has simplified matters by ruling how retries are done on a skill by skill basis. Read on for a summary of how Pathfinder does it.
The recent editorial of Dragon Magazine (#378) talks about how some people feel that D&D 4e killed off a number of interesting skills that made their characters’ background more realistic, compared to previous editions. This article brings back a number of those skills.
Here’s a list of ideas on campaigns and such for roleplaying games!
I’ve tested the 4th edition bard by playing a gnome bard based on the “Players handbook 2” excerpts. The bard plays the role of a leader, manipulating the battle field and providing healing. He is an arcane caster and rely on an implement (wand, songsword or musical instrument) to channel his powers.
Tags: 4th edition