Written by Immunoprophylaxis on November 14th, 2009

What if you could choose more freely how often you use a certain power and mix and trade in daily powers for multiple encounter powers?
These are new, simple rules for trading powers for other powers and action points for a more exciting game.

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Written by Agravain on November 8th, 2009

Have you ever been in a tough combat and found that the powers you have left aren’t useful at all? Or ended up choosing an attack power at level up when you really wanted something else? This post suggests some alternative rules to make powers in D&D more flexible and more fun!

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Written by Agravain on August 15th, 2009

We wrote about skill retries earlier and it turned out a wee bit complex. Paizo, the fine people behind Pathfinder, has simplified matters by ruling how retries are done on a skill by skill basis. Read on for a summary of how Pathfinder does it.

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Written by Agravain on August 3rd, 2009

The recent editorial of Dragon Magazine (#378) talks about how some people feel that D&D 4e killed off a number of interesting skills that made their characters’ background more realistic, compared to previous editions. This article brings back a number of those skills.

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Written by Agravain on July 5th, 2009

Summer is here. My gaming group and I are all busy doing summery, outdoorsy things. I’ve thought about the next gaming season and things I want to try out. Maybe you’ll find some of my ideas interesting too!

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In D&D you start out as a hero on level 1. What if you started out as a wannabe hero, or hero to be? What if.. you started at level zero?

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Written by Agravain on June 12th, 2009

Recently WOTC published the second version of the “Hybrid Characters Playtest” at DnD insider. Read on for a summary and my comments, and find out why I like these new rules!

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I bought the Arcane Heroes box today. It’s part of the new “Player’s Handbook Heroes” collections of miniatures. Here’s a review.

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Written by Agravain on March 6th, 2009

I’ve tested the 4th edition bard by playing a gnome bard based on the “Players handbook 2″ excerpts. The bard plays the role of a leader, manipulating the battle field and providing healing. He is an arcane caster and rely on an implement (wand, songsword or musical instrument) to channel his powers.

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Written by Agravain on February 2nd, 2009

Three new rules for critical hits, including instant kill and a Bard utility power!

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